Blasts From The Past – And You Ain’t Gonna Believe This Shhhhtuff!

Ok, so as quiet as it’s kept, there is a video gaming center on the campus at the University of Michigan. I am not going to publicly announce what the building is because I want to respect what they have amassed within their walls and I want to be able to go back and use that room again, so hush is the word. Although it is a public facility and anyone can use it, it’s just not for everyone. The largest reason behind the fact that this place isn’t made public knowledge is because if it were the items contained within this facility would, more than likely, not be in as good of condition as they are and everything appeared to be in really good condition.

Computer & Video Game Archive at the University of Michigan
Video Game Console
Atari, IntelliVision, and Coleco

When I walked in I immediately noticed some vintage consoles and then all of the games began coming into focus. Not hundreds…thousands of games. Now, of course, not every PC game was in the archives…that wouldn’t be possible, but there were so many there that I had and remembered. Some of my most favorite were the Descent series (original and II), Dragons Lair, Time Commando, Tomb Raider, and several Star Wars games. Personally, being in the over 50 crowd I enjoyed the games made for PC more. I think it is mostly because I was able to adjust the controls, use a joystick or mouse, and make the keyboard perform to my aspirations.

The emulator being used appeared to be called DOS Box 0.73 and it made me wish to God that I had kept all of my former PC games, which I did up until last year (yeah, I’m still kicking myself in the butt for that one). Especially Descent and Descent II. Those games were “the bomb” back when Windows 95 was “king”. Now although I was enamored with the PC games there were ALL of the other options. They had stand up game cabinets, Nintendo, X-Box, and, of course, PS4 with the virtual reality controls. (Insert Angle sounds here).

I played Doom on the PS4 system and IT WAS AWESOME!!! So, in keeping with the theme of my blog I have to make some comments on their system. The controls were pretty confusing. I only say that because there is a definite learning curve within this game using the VR headset and controls. The immersion into the game itself was pretty good. I enjoyed the view point; although, the VR headset was a little blurry at times. Now, in their defense, I didn’t take the time to see if there were any adjustments on the set. I just wanted to play. A problem I saw was in the tethering. There is a hard line attached to the headset but the game requires you to look around. 360 degrees, meaning that if you are in full FPS mode you may not be thinking about the cable that is slowly wrapping around your legs. We have wireless technology, I say, why not use it? Don’t get me wrong, I am SERIOUSLY considering buying into the PS4 now just because of this little 30 minutes of my life (which I consider quite well spent).

PS4 VR Gaming

Prior to playing Descent or Doom I encountered two young students who were actually playing the game Candyland. I wish I had taken a picture of them but I have some of the audio on my phone from our conversation. This is relevant to me because I am in a class at the University of Michigan currently where we read an essay where an individual (Richard Rouse III) stated that this game wasn’t a game at all because it had a predisposition based on the cards and that all outcomes were predestined and this made it “not a game”. So, I am not even exaggerating right now as I, apparently, was in the right place at the right time. As I said, I asked them if I could “interview” them briefly.

Candy Land – The Board Game

I asked why they chose to play that specific game. The young lady stated that she hadn’t played it since she was six and the young man said that he had never played it. Before I approached them I heard their banter, and they were having a lot of fun and laughing about the game. After I approached them and was in conversation with them another student (from an entirely different University – I know because I also interviewed him as well later on) began telling me the origin of the game and how a nurse created it because the kids in her “program” needed something to do. In full disclosure it was Eleanor Abbott, who was a victim of polio that invented the game as a pastime for children who were recuperating from the same disease in the 1940’s.

Now I could probably write for hours about how great this place is but I figured I would just post a few pictures of the archive. As I mentioned there are tons of games in the archive. I will definitely be visiting this place again. Hopefully, after my daughter grows up a little more I will be able to take her here to experience some of the classics.

Star Wars Battle Pod

Ok so for most of us over 50 people we don’t have the time to get out there and play video games. Not to mention that some of us may not even know where to go to play them. Outside of Dave and Busters there aren’t a whole plethora of places to go to play but this past Friday my wife and I went to Lucky Strike in Novi and experienced the Star Wars Battle Pod for the first time. I know this game has been out for almost four years now but this was the first time I have ever seen or experienced it.

The Pod itself was just amazing to look at even from the outside. The interior was even more impressive with its 180 degree curved display. This machine has a retail cost of $35,000.00 out the door and is available for purchase by ANY individual with delivery and set up options. The total weight of the game is just under half a ton (845 lbs.). The interior is set up for a single individual with seating for one through a privacy door on the left hand side (shown in the picture above). There is enough room for a single observer who might be able to video some of the play for you. If you would like to purchase one feel free to contact Bandai.

BANDAI NAMCO AMUSEMENT AMERICA INC (U.S.)
starwarsbattlepod@bandainamco-am.com
+1-847-264-5610

The game has multiple scenarios of different adventures thus different ships that one would evidently fly, but without getting into too much of the game itself I wanted to discuss the controls of the game. They are lacking in my opinion.

Apparently Bandai wanted to keep this as simple as they possibly could. There are no pitch or yaw controls and as you can see in the picture above this is just a simple 1980’s style forward/reverse joystick on the left and aim and fire joystick on the right. The controllers are supposed to make one feel like they are in control of the game they are playing; however, this game is pre-designated. There is a set pattern for where the ship will fly, what ships you are allowed to go after, and how the story will play out. I tried to steer the ship but the game wasn’t having it I began losing interest. Don’t get me wrong, the experience of the game is wonderful but if I am flying a ship I would prefer to be allowed to venture where I want and pick my own battles.

The purpose of the joysticks are to allow for interaction and control over the game but when the game has it’s own agenda the controls don’t quite appear that important. The look, feel, variety of scenes and design of the game are wonderful, but I feel it could have used a little more. I mean for $35k a little rumble in the seat or controllers would have been nice, but alas that wasn’t an option. It is a good game to play, again don’t get me wrong…I will probably go back and spend more money on it. I just feel they could have stepped it up a little more. We have so many options out there in 2019 and I think that there are many Gamers who would appreciate alternate options to make the game more immersible. They could allow for “simple” game play for the novice or, given more controlling features like additional flight controls, weapon controls, start up options, flight check features, operative fuel gauges and other gauges for effect, or maybe even a “Siriesque” Droid that one might give commands to against a display that might show certain damage of the vessel as the fight plays out.

Overall I would rate this game as a 7 (out of 10) and only losing three points for the controls and lack of some type of rumble pack. The game is great otherwise and, as mentioned, I will be back to play it again.

 

I added this video to give an idea of game play. Trust me, this video doesn’t do this Pod any justice because it doesn’t capture the full screen at all. Note that the volume is pretty quiet in there though.